

Knowing where each car needs to go, or which variety of buildings it needs to visit, definitely helps your plans. But it will help you plan routes for other vehicles in the future.

That's easy to say as a game starts out, but as things progress, well, it'll get complicated.
Mini motorways trainer for android#
List of best simulation games for iPhone and iPad | List of best simulation games for Android.The red car doesn't need to visit anywhere else, nor does it need to cause more traffic chaos. So if there's a red house and a red building which is separate from your main cluster of roads, well, that's just fine. The first thing you should know is that coloured cars will only visit the same colour buildings. Just read on for everything you need to know… Regardless, we have some fresh Mini Motorways tips for settling into the game, and needless to say, we definitely advise that you do so. The developers have definitely never driven through London, for then they would truly understand traffic congestion. Interestingly though, the fail state for this game is pretty harsh. You can't just layer down roads haphazardly, for while they might work as intended for a while, we'll see how things end up when the population increases. How did cars get to their homes before roads were put in place? I have no idea, but you really have to just ignore small things like that.īut things complicate fast. All you really need to do is join together roads so cars can get where they are going. It's essentially Civilization with roads instead of cultures, and it's excellent. Mini Motorways is one of the most relaxing and engaging games I've ever played with such a slow pace. This allows for a bit more freedom since you can draw multiple paths zig-zagging between any two points.If you are looking for ways to enhance your gameplay, these Mini Motorways tips will certainly turn out to be essential for you! Also, you have the freedom to draw roads any way you like instead of being limited to straight lines that snap into place like in Metro. Since the game is all about roads and cars, you are no longer just connecting all the “stops” on a map rather, you have to connect little houses (which contain cars) directly or indirectly to the larger buildings that share their color.

This being a sequel, of course, there are some important differences this time around. Some of the sounds aren’t random at all, and are meant to clue you in to certain events (a new building popping up, or the week ending. The music is minimalist to the extreme, with simple chords droning softly in the background and seemingly random bleeps and bloops chiming away pleasantly as you plan your city. Also returning is the wonderful sound design that continues to perfectly compliment the distinct art style. Various elements are available to the player for the road network.

The game ends if too many uncollected items accumulate at a destination. Each item successfully picked up and returned to the house counts as one point. Cars then start from the houses and pick up something from the targets with the same color. These goals and houses each have a color. The city is growing continuously as new destinations (such as shops or companies) and new houses are built. In Mini Motorways, the player has to draw a functioning road network. Overall it’s a very satisfying evolution of the previous game’s visuals that feels new and unique while still maintaining the feel of the original. If Mini Metro looked like a subway map, Motorways looks a bit more like a board game. How long can you keep the cities of the world moving?. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Build a road network, one road at a time, to create a bustling metropolis.
